Hello! Check your version if you play on NTT. Texturpack doesn't work on any other versions except 100.017. Also it sometimes can give fatal error if you play in multiplayer.
Sorry for late reply. Go to Steam, find Nuclear Throne, right-click on the name of the game, go to "Properties", then to "Beta Versions" and click on "ntt_development - NTT test build"
This looks really really nice, though my main issue is that the environment (floors, walls, etc.) are about as bright as important gameplay elements like enemies and projectiles, hurting readability and making hazards not stand out enough. This can be fixed, though.
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Me sale este error al intentar cargar el pack.
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object MiscCont:
sprite_get_width argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_sprite_sideload (line 6)
called from - gml_Script_dp_handle_flow_msg (line 67)
called from - gml_Script_dp_handle_flow_frame (line 10)
called from - gml_Script_dp_flow_hx22 (line 33)
called from - gml_Script_dp_flow_hx27 (line 17)
called from - gml_Script_dp_flow_hx28 (line 1)
called from - gml_Script_dp_event_update (line 5)
called from - gml_Object_MiscCont_Step_1 (line 41)
Hello! Check your version if you play on NTT. Texturpack doesn't work on any other versions except 100.017. Also it sometimes can give fatal error if you play in multiplayer.
I'm so confused, the list of builds on itch.io are labeled 9844 - 9833, how do we acquire version 100.17
Sorry for late reply.
Go to Steam, find Nuclear Throne, right-click on the name of the game, go to "Properties", then to "Beta Versions" and click on "ntt_development - NTT test build"
This looks really really nice, though my main issue is that the environment (floors, walls, etc.) are about as bright as important gameplay elements like enemies and projectiles, hurting readability and making hazards not stand out enough. This can be fixed, though.
:0
This makes the game look genuinely amazing,you did a great job on this!